Greetings, Fellows, I wanted to say I very much enjoined your podcast on weird fiction RPGs. Although I was familiar with most of them, it's clear I need to check out SLA Industries. Veins of the Earth sounds really interesting as well, although Lamentations of the Flame Princess is also very provocative in itself. Much as you hinted in the podcast, I too got into weird fiction due to RPGs. Specifically, I was shocked to learn my copy of "Deities and Demigods" was printed just late enough to be missing two sections, the Melnibonean and Cthulhu Mythoi. A friend gave me photocopies of the missing pages, which led me into years of reading Moorcock and Lovecraft (and, once I picked up on the pattern, Leiber too, whose pantheon had not yet been removed from the game). Those sections themselves were really wonderful and, I would argue, worth mentioning in a podcast such as your own. As to RPGs-proper, I enjoyed your excellent discussion of Call of Cthulhu, but I wish its distant cousin Stormbringer (https://en.wikipedia.org/wiki/Stormbringer_(role-playing_game)) could have had a billing as well. Also, I wanted to accept your challenge and hip you guys to a few other games I think you might really enjoy (you probably already know most of them, but here's hoping there are a few surprises). Dungeon Crawl Classics: A very good, "old school" inspired, high-lethality game not so different from Lamentations... It has great Howard influence, as well as Lovecraftian menace and weirdness. Gamma World: Although existing in many, inconsistent editions, at its best, it's a rollicking, gonzo, post-apocalyptic adventure, almost as old as DnD itself. I'm sure you guys have seen this one, but the original broke a lot of new ground, and some of the Alternity editions really magnified the weird aspects. Talislanta: An oldie but goodie too. Fairly rules light (not a bad thing), yet serving up a gorgeous setting depicted in a huge and verbosely described world. Sechi (the author of the first four (yes four!) editions said that Jack Vance was a huge inspiration and, indeed, many of the creatures and situations in The Dying Earth show up as tasteful homage in Talislanta (e.g. Sechi's "Bane" monster is a dead ringer for Vance's "Deodand"). Amazing (and, often, very far-out) artwork by P. D. Breeding-Black make the setting irresistible. For a while, Sechi was serving the early editions under a Creative Commons license, although I think it may be harder to find now. He recently kickstarted a new edition that is set as a sort of prequel. Personally, my favorite is the second edition, although they are all chock-full of weirdness, lotus tinctures, magical hybrids, and buried necropolises. Great stuff! Over the Edge: I sadly haven't been able to play this one yet, but I read two editions. Get this... it is RP within a beautifully realized version of William S. Burroughs's Interzone. Conspiracies, hallucinations, unreliable extra-human capabilities... it seems like a wild ride well worth taking. Tales from the Loop: Nothing more or less than a mechanically simple, but structurally rich way to dive into the starkly beautiful, intriguing artwork of Simon Stålenhag (https://en.wikipedia.org/wiki/Tales_from_the_Loop_(role-playing_game)). The characters are all kids, age 10-15, and the vibe is almost as Lovecraftian as the Stranger Things series, with a tad less melodrama and a full serving more of austere cyber-esotericism, all delivered with esprit de corps. There is a streaming series from Amazon inspired by the same artist, although it is a bit more Twilight Zone than Stranger Things. The RPG can do a great job of putting players into these just-other-worldly-enough settings. A couple of cool ones I'm just now reading: Annalise: A very story-driven RPG set among the entourage of a vampire, with built in story-arching mechanics that set a tone of dread and drive a Stoker-like plot climax. https://www.drivethrurpg.com/product/64198/Annalise-Final-Edition Odd Soot: An alternate-history 1920's with a heavy dose of Verne mixed with Lovecraft, full of space travel, alien species reminiscent of Elder Things and Mi-Go, and "The Soot," a disease that causes characters to crumble in a similar but slightly more physical way than sanity checks undo Call of Cthulhu investigators. The mechanics seem tried-and-true if not particularly inspiring, but the setting is extremely deep and rich, with very inhuman races trafficking and even allying with humans to fight or even just to flee from The Soot: https://www.drivethrurpg.com/product/252369/Odd-Soot Lastly, I wanted to appeal to your Star Trek sympathies by citing three extremely-short, CC-licensed-free, RPGs, one based on Trek, and the other two borrowing its mechanics for weird fiction settings. Lazers and Feelings: a work-of-art, one-page RPG beautifully designed to almost instantly engage players in some Trekky goodness: http://onesevendesign.com/lasers_and_feelings_rpg.pdf
Teachers and Tentacles: The LnF rules applied to Lovecraft. This one is about two pages long, yet still full of great touches, including sanity checks: https://www.drivethrurpg.com/product/173524/Teachers-and-Tentacles--Ver-12?src=newest
and maybe the weirdest for last...
Sorcerers and Sellswords: Same LnF mechanics, but inspired by the 1977 animated movie "Wizards," and dripping with details that would do Leiber, Howard, and Moorcock proud: https://rayotus.itch.io/sorcerers-sellswords
Thanks again to you both for the great podcast! It was inspiring and makes me want to dive back into even more weird RPGs. I hope some of the above end up returning at least a portion of that same discovery and inspiration.
Honestly, I hope this thread never dies!! What a good episode! What a great conversation! Thanks to y'all for all the good recommendations. I'm going to need to re-read the OSR article a few times to fully appreciate it, but, personally, I think Dave Arneson is to blame. Before he touched DnD, it was only really Chainmail, only really a Risk-for-ne'er-grown-ups strategy game. Sadly the internet is full of misinformation here, but try to check out the original, paper supplements. This one (which needs the other original DnD publications to make sense mathematically, but can at least be read narratively stadalone) https://www.drivethrurpg.com/product/17172/ODD-Supplement-II-Blackmoor-0e (fair-warning, that is just plain Old School (OS), not Old School Revival (OSR). IMO it was from there that the Appendix N (https://goodman-games.com/blog/2018/03/26/what-is-appendix-n/ ) was really born, and it's from there that Lovecraft, Leiber, Moorcock, Vance, and all the others came pouring in like a flood. (Check out Lindsay's almost unbearably weird https://en.wikipedia.org/wiki/A_Voyage_to_Arcturus , he invents (among a metric ton of other things) a couple of colors, Jale and Ulfire, that Arneson references).
Although, in recent years, I've been much less active in reading RPGs (trying, instead, to write a very-few), one very notable exception from these ranks of the weird is the high-Atlantean priest Klarkash-Ton (or, as we know him IRL, Clark Ashton Smith). This is probably because his stories, as a whole, were a bit to risque... wouldn't want to set off a satanic panic now, would we, Mr. Gygax... (https://en.wikipedia.org/wiki/Satanic_panic#Conspiracy_theories "n 1985, Patricia Pulling joined forces with psychiatrist Thomas Radecki, director of the National Coalition on Television Violence, to create B.A.D.D. (Bothered About Dungeons and Dragons). Pulling and B.A.D.D. saw role-playing games generally and Dungeons & Dragons specifically as Satanic cult recruitment tools, inducing youth to suicide, murder, and Satanic ritual abuse"... Whoops! Anyway, Klarkash-Ton was apparently a heavy metal boss and this game based on his stories definitely deserves some consideration: https://www.drivethrurpg.com/product/303704/BLACK-VOID-FREE-Quickstart (I've read the whole core book a time or two... it's undeniably cool, but also very complex, at least on the first few read-throughs, so, I'm linking just the free quickstart). Really, I think the more well-made RPG's folks can invent, the better. For me, the attraction of Dunsany, Nesbit, James, Lindsay, Edwards, Oliphant, Edwards, Wharton, Lovecraft, Vance, Verne, Wells, Leiber, Moorcock,Ellison, Link, Keirnan, and Russel ... was always the chance that, at least via imagination, we might enter their worlds. My best to you all! See you there! :)
Apologies for resurrecting an old thread, but I recently stumbled across this blog post, which I think will be of interest to people around here:
https://deepunderstone.wordpress.com/2019/11/23/weird-materialism-and-the-osr/
Yeah, I agree about your point of it being something of an undercurrent. At this point there are so many books that a reader can make whatever they want out of the setting. I think the Horus Heresy alone us up to something like fifty novels.
I'm not real familiar with Necrons either, but I think that's the gist of it. At this point in the fluff I think they're mostly semi-Egyptian undead robots who've killed/enslaved their former gods. Or something like that anyway.
Finally got round to this episode: great discussion as always, and even better for spawning this thread! I was already aware of most of the games you mentioned, even though I think the only ones I've played are Call of Cthulhu (which, like so many others here apparently, is what got me into weird fiction) and a couple of sessions of D&D. I never appreciated how much weird fiction influence there is in games that aren't directly based off Lovecraft's IP!
One game I'd definitely recommend is Lovecraftesque. It's very much a story-telling game, in that the players all collaborate in creating a narrative about one protagonist (there's no DM or PCs in the traditional sense). It's very rules-lite, and what mechanics there are exist to help craft the story, which will be a tale of cosmic horror where the protagonist is confronted by mind-bending revelations after a "descent into darkness" - just like in a Lovecraft story! It builds a lot on the ideas developed in another game, Cthulhu Dark, which I haven't played but really want to.
I'm glad Warhammer has come up more in the discussion here, because it's what got me into sci-fi and fantasy novels. There isn't much weird fiction influence in it, but there is some, even if it tends to be more of an undercurrent. It's fairly prominent in the first edition of Warhammer Fantasy Roleplay and it's most famous campaign The Enemy Within, which has lots of investigation into weird cults and occult activity. In fact, someone even came up some ideas for running it as a Call of Cthulhu campaign. For the sci-fi side, as already mentioned, Dark Heresy has similar themes of investigating cults and other mysteries. Rogue Trader is less obviously investigative, but also has weird elements with lost alien civilisations and ancient artefacts. I don't think much of this has really made it into the novels, but the Dan Abnett books (Eisenhorn and Ravenor trilogies) already mentioned are really good for it. I've been pestering @G.L. McDorman to get the first book, Xenos, on the ballot for Atoz. It actually has a corrupted planet with cyclopean, non-Euclidean structures that could be straight out of Lovecraft! For fantasy novels, the early Gotrek and Felix books by William King have a good, old school Sword and Sorcery sort of feel to them. The Genevieve books by Jack Yeovil (aka Kim Newman) are great, but maybe more horror than weird fiction as such (while still being primarily fantasy).
I see that he has a another game that is about wilderness survival with horror elements. It's basically everything I've ever wanted. Also, great cover art on these books.
What a wonderful thread! I am glad to find that I'm not the only one who perhaps buys more RPG books than I actually use. In the interest of going WAY off the beaten trail, there is a strange little book called Xas Irkalla which takes weird/sci-fi/horror elements and cranks them up to 11 with a sort of black/death metal sensibility. Your character is trying to survive in a world that consists of the mashed-together subconsciouses of a bunch of dead or dying god-like psychic entities.
https://www.atramentisgames.com/products
Do you still have that Deities & Demigods book?! That would be a treasure!
I had one of the Deities & Demigods books with the Lovecraftian and Melnibonéan mythos in it. Likely my first intro to both. That whole book was a treasure trove of ideas and sources.
Also about that time, TSR introduced psionics as an optional addition to the AD&D game.
Thanks for the great episode on the weird in RPG's. It was all very interesting! And I also like this forum thread. (I was very amazed when I read there even is an RPG based on William S. Burroughs's Interzone! Naked Lunch is one of the most difficult books I've read - next to Ulysses; but then, I can even harder imagine an RPG with long streams of consciousness and strange points of view...)
Ah, if only I had the time (maybe when the kids have grown up)... There are so many RPG's I want to try. Into my twenties I played a lot of (A)D&D and some alternative system-systems like GURPS (I made some systems my own, but I couldn't find enough people to play). I once played with an RPG group that had been around since the seventies, and whose players kept on the same 'campaign' while constantly changing the system (so, first D&D, then CoC, then Vampires, etc.) - a nice experiment, but alas, the group quit when I only played three times with them (the DM had found a job - I hope it wasn't my fault...).
My brother is (computer) game designer, specialized in gameplay (he worked on Overlord, among other things), and one of my best friends is tabletop-game designer (EE games, his last game is about zombies: https://www.elveneargames.nl/). I'm lucky that I can test many of these games and give advise about the playability. I pointed them out to this episode of Elder Sign, because I think it's very inspirational for them.
My own book of weird tales has just been published (https://dolfwagenaar.nl/werk/ - it is in Dutch though) and now I want to write a weird novel - I've diligently made notes when listening to the RPG-episode, because it was full of ideas about writing. The narrative workings of RPG's are a new approach for me to story telling as a whole, so I'll going to work with some of the ideas, hidden in all this variety of RPG's. So, thanks again!
Thanks for the recommendation of Coriolis. I have read a bit of that game and enjoyed it, but I definitely need to revisit it and get a better appreciation of that Dark Between the Stars. I'll also try to check out that actual play podcast. That game might be right up my alley. The Warhammer universe has always seemed intriguing to me. I read some of the novel series. At some point it started to feel a bit to0... maybe the term is "grindhouse" for me. The novels I read had a lot of grisly murder that seemed based mostly on which house the characters belonged to, rather than the "heroes vs. evil" trope (i.e. more Game of Thrones and less Lord of the Rings). I guess I personally tend toward the weird, cosmic horror settings with only the occasional side-dish of violence or gore, although I admit some of my recs above, like DCC, are pretty heavy on the wanton destruction of PCs. Maybe I should give Dark Heresy a try though, if, instead of people who just happen to be wearing the wrong sigils, the real enemies are demons, terrors, et al. inhuman monsters. Based on your comments, I'm kicking myself for not (until now) also recommending Eclipse Phase (https://www.eclipsephase.com/) . It has heavy cyberpunk influences, but not so much in the Neuromancer vein. Instead it is more of a version of Richard K. Morgan's Altered Carbon (the Netflix series of the same name may be even a closer match), with side servings of the Event Horizon film, the Aliens series, and the weirder star-hopping excursions in the Stargate series and the Mass Effect video games. Humans have evolved beyond death (at least, the rich have), and AIs have evolved beyond humans, tearing a hole in their societies and absconding into deep space. Humans populate much of the solar system, with their own local cultures and bodies often drastically modified by cybernetics and/or genetic engineering in order to tolerate the extraterrestrial environments. They back up their memories and personalities as digital files, sometimes even copying themselves into new bodies after (or even before) death. Ancient hyperspace gateways have been discovered, and missions through them often end in death, madness, or complete mystery. I have most of the first edition books and really loved them (the authors gave away many for free, under CC licenses). I haven't read the second edition core book yet, but reviews make me think it will be even better. Given what you've said about Coriolis, I could see some potential for crossover play between these two settings.